#include "gfx.h" #include void gfx_draw_char(const gfx_canvas_t *canvas, const GFXfont *f, const bool inverted, const int16_t x, const int16_t y, const char c) { void (*draw_cb)(void* ctx, uint8_t x, uint8_t y) = inverted ? canvas->clear_pixel_callback : canvas->draw_pixel_callback; if (c < f->first || c > f->last) return; const GFXglyph *g = &f->glyph[c - f->first]; const uint8_t *bm = f->bitmap + g->bitmapOffset; uint16_t bit = 0; // current bit index into bitmap bytes for (uint8_t row = 0; row < g->height; row++) for (uint8_t col = 0; col < g->width; col++, bit++) if (bm[bit / 8] & (0x80 >> (bit & 7))) draw_cb(canvas->ctx, x + g->xOffset + col, y + g->yOffset + row); } int16_t gfx_string_width(const GFXfont *f, const char *s) { int16_t w = 0; while (*s) { const char c = *s++; if (c >= f->first && c <= f->last) w += f->glyph[c - f->first].xAdvance; } return w; } /* returns x position of the end of the string */ int16_t gfx_draw_string(const gfx_canvas_t *canvas, const GFXfont *f, int16_t x, const int16_t y, const char *s, const bool inverted) { while (*s) { gfx_draw_char(canvas, f, inverted, x, y, *s); const char c = *s++; if (c >= f->first && c <= f->last) x += f->glyph[c - f->first].xAdvance; } return x; } int16_t gfx_draw_string_centered(const gfx_canvas_t *canvas, const GFXfont *f, const int16_t centerpoint, const int16_t y, const char *s, const bool inverted) { const uint8_t x = centerpoint - gfx_string_width(f, s) / 2; return gfx_draw_string(canvas, f, x, y, s, inverted); } /* only draws top->bottom and left->right */ void gfx_draw_line(const gfx_canvas_t *canvas, const uint8_t start_x, const uint8_t start_y, const uint8_t end_x, const uint8_t end_y, const bool inverted) { void (*draw_cb)(void* ctx, uint8_t x, uint8_t y) = inverted ? canvas->clear_pixel_callback : canvas->draw_pixel_callback; const uint8_t dx = end_x - start_x; const uint8_t dy = end_y - start_y; // if it's a straight line just draw it if (dx == 0) { for (uint8_t y = start_y; y < end_y; y++) draw_cb(canvas->ctx, start_x, y); return; } if (dy == 0) { for (uint8_t x = start_x; x < end_x; x++) draw_cb(canvas->ctx, x, start_y); return; } // if not, do bresenham's line algo int16_t D = 2*dy - dx; uint8_t y = start_y; for (uint8_t x = start_x; x <= end_x; x++) { draw_cb(canvas->ctx, x, y); if (D > 0) { y++; D += (2 * (dy - dx)); } else { D += 2*dy; } } } void gfx_draw_box(const gfx_canvas_t *canvas, const uint8_t pos_x, const uint8_t pos_y, const uint8_t size_x, const uint8_t size_y, const bool inverted) { gfx_draw_line(canvas, pos_x, pos_y, pos_x + size_x - 1, pos_y, inverted); gfx_draw_line(canvas, pos_x + size_x - 1, pos_y, pos_x + size_x - 1, pos_y + size_y - 1, inverted); gfx_draw_line(canvas, pos_x, pos_y + size_y - 1, pos_x + size_x, pos_y + size_y - 1, inverted); gfx_draw_line(canvas, pos_x, pos_y, pos_x, pos_y + size_y, inverted); } void gfx_fill_box(const gfx_canvas_t *canvas, const uint8_t pos_x, const uint8_t pos_y, const uint8_t size_x, const uint8_t size_y, const bool inverted) { void (*draw_cb)(void* ctx, uint8_t x, uint8_t y) = inverted ? canvas->clear_pixel_callback : canvas->draw_pixel_callback; for (uint8_t x = pos_x; x < pos_x + size_x; x++) for (uint8_t y = pos_y; y < pos_y + size_y; y++) draw_cb(canvas->ctx, x, y); }